This is the first book I’ve bought for game design specifically. Please ignore the morphology book I got for researching a game. As soon as I saw the book, I preordered and waited excitedly. I read this book voraciously. No, that doesn’t mean I finished it quickly. There’s so much information here that small reading in small chunks was a good idea for me. I have never done this before but I finished the book earlier today and immediately started reading the book from the beginning again. I hope to share this resource with everyone I can.
I never expected to be so impressed with how the topic is approached. At every turn, we are reminded to consult experts* and not just take the authors word as fact
I don’t tend to read books over again but I foresee this one will change my mind. This one will likely be a great reminder of how easy it is to do an awful thing, or more, without even realizing the extent of the damage and even worse, thinking it’s good. Questioning everything and avoiding groupthink