Every Game Is an Island: Endings and Extremities in Video Games by Riccardo Fassone

Every Game Is an Island: Endings and Extremities in Video Games

Riccardo Fassone

208 pages missing pub info (editions)

nonfiction design sociology
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Despite the pervasive rhetorics of immersion and embodiment found in industrial and social discourses, playing a video game is an exercise in non-linearity. The pervasiveness of trial and error mechanics, unforgiving game over screens, loading tim...

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