Game Usability: Advancing the Player Experience by Katherine Isbister

Game Usability: Advancing the Player Experience

Katherine Isbister

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nonfiction computer science
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Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about...

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